Book 3 - No Breath to Cry
Different values: 25
=====================================
object {Book 3 - No Breath to Cry}
    _id : string {Book 3 - No Breath to Cry._id} (all different values)
    folder : string {Book 3 - No Breath to Cry.folder} (same value: 'oiO0osSQn6JEzZIM')
    img : string {Book 3 - No Breath to Cry.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x18)
        'systems/pf2e/icons/default-icons/hazard.svg' (x7)
    items : array<object> {Book 3 - No Breath to Cry.items}
        Length: min=1 max=32
        Value type: object {Book 3 - No Breath to Cry.items.[]}
            _id : string {Book 3 - No Breath to Cry.items.[]._id} (218 different values)
            img : string {Book 3 - No Breath to Cry.items.[].img} (98 different values)
            name : string {Book 3 - No Breath to Cry.items.[].name} (171 different values)
            sort : integer {Book 3 - No Breath to Cry.items.[].sort} (33 different values)
            system : object {Book 3 - No Breath to Cry.items.[].system}
                [acBonus] : integer {Book 3 - No Breath to Cry.items.[].system.acBonus} (3 different values)
                    1 (x2)
                    3 (x1)
                    4 (x1)
                [actionType] : object {Book 3 - No Breath to Cry.items.[].system.actionType}
                    value : string {Book 3 - No Breath to Cry.items.[].system.actionType.value} (4 different values)
                        'passive' (x58)
                        'action' (x12)
                        'reaction' (x9)
                        'free' (x1)
                [actions] : object {Book 3 - No Breath to Cry.items.[].system.actions}
                    [value] : integer {Book 3 - No Breath to Cry.items.[].system.actions.value} (3 different values)
                        2 (x8)
                        1 (x3)
                        3 (x1)
                [area] : object {Book 3 - No Breath to Cry.items.[].system.area}
                    type : string {Book 3 - No Breath to Cry.items.[].system.area.type} (5 different values)
                        'burst' (x11)
                        'emanation' (x4)
                        'cone' (x2)
                        'line' (x1)
                        'square' (x1)
                    value : integer {Book 3 - No Breath to Cry.items.[].system.area.value} (7 different values)
                        20 (x7)
                        10 (x4)
                        30 (x2)
                        40 (x2)
                        15 (x2)
                        120 (x1)
                        5 (x1)
                [attack] : object {Book 3 - No Breath to Cry.items.[].system.attack}
                    value : string {Book 3 - No Breath to Cry.items.[].system.attack.value} (same value: '')
                [attackEffects] : object {Book 3 - No Breath to Cry.items.[].system.attackEffects}
                    [custom] : string {Book 3 - No Breath to Cry.items.[].system.attackEffects.custom} (same value: '')
                    value : array<string> {Book 3 - No Breath to Cry.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 3 - No Breath to Cry.items.[].system.attackEffects.value.[]} (2 different values)
                            'foxfire-curse' (x1)
                            'lignify' (x1)
                traits : object {Book 3 - No Breath to Cry.items.[].system.traits}
                    [rarity] : string {Book 3 - No Breath to Cry.items.[].system.traits.rarity} (2 different values)
                        'common' (x137)
                        'uncommon' (x9)
                    [traditions] : array<string> {Book 3 - No Breath to Cry.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 3 - No Breath to Cry.items.[].system.traits.traditions.[]} (4 different values)
                            'occult' (x66)
                            'arcane' (x61)
                            'divine' (x53)
                            'primal' (x39)
                    [value] : array<string> {Book 3 - No Breath to Cry.items.[].system.traits.value}
                        Length: min=0 max=11
                        Value type: string {Book 3 - No Breath to Cry.items.[].system.traits.value.[]} (75 different values)
                [autoHeightenLevel] : object {Book 3 - No Breath to Cry.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book 3 - No Breath to Cry.items.[].system.baseItem} (11 different values)
                [bonus] : object {Book 3 - No Breath to Cry.items.[].system.bonus}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.bonus.value} (10 different values)
                        15 (x12)
                        0 (x8)
                        17 (x6)
                        19 (x3)
                        18 (x3)
                        21 (x2)
                        16 (x2)
                        14 (x1)
                        24 (x1)
                        22 (x1)
                [bonusDamage] : object {Book 3 - No Breath to Cry.items.[].system.bonusDamage}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 3 - No Breath to Cry.items.[].system.bulk}
                    value : mixed
                        integer {Book 3 - No Breath to Cry.items.[].system.bulk.value} (3 different values)
                            1 (x5)
                            2 (x2)
                            0 (x2)
                        float {Book 3 - No Breath to Cry.items.[].system.bulk.value} (same value: 0,1)
                [category] : string {Book 3 - No Breath to Cry.items.[].system.category} (9 different values)
                    'offensive' (x46)
                    'defensive' (x18)
                    'interaction' (x16)
                    'scroll' (x9)
                    'martial' (x5)
                    'simple' (x3)
                    'medium' (x2)
                    'light' (x2)
                    'ammo' (x1)
                [checkPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.checkPenalty} (3 different values)
                    -2 (x2)
                    0 (x1)
                    -1 (x1)
                [containerId] : empty
                [cost] : object {Book 3 - No Breath to Cry.items.[].system.cost}
                    value : string {Book 3 - No Breath to Cry.items.[].system.cost.value} (2 different values)
                        '' (x96)
                        'rare incense and offerings worth a total value of 20 gp × the spell rank' (x2)
                [counteraction] : boolean {Book 3 - No Breath to Cry.items.[].system.counteraction} (2 different values)
                    False (x88)
                    True (x10)
                [damage] : object {Book 3 - No Breath to Cry.items.[].system.damage}
                    [0] : object {Book 3 - No Breath to Cry.items.[].system.damage.0}
                        [applyMod] : boolean {Book 3 - No Breath to Cry.items.[].system.damage.0.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 3 - No Breath to Cry.items.[].system.damage.0.formula} (16 different values)
                        kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 3 - No Breath to Cry.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x37)
                                'healing' (x5)
                        materials : array<> {Book 3 - No Breath to Cry.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - No Breath to Cry.items.[].system.damage.0.type} (13 different values)
                    [damageType] : string {Book 3 - No Breath to Cry.items.[].system.damage.damageType} (4 different values)
                        'slashing' (x4)
                        'piercing' (x2)
                        'spirit' (x1)
                        'bludgeoning' (x1)
                    [dice] : integer {Book 3 - No Breath to Cry.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 3 - No Breath to Cry.items.[].system.damage.die} (3 different values)
                        'd6' (x4)
                        'd8' (x3)
                        'd4' (x1)
                    [gcovwqxwitqchoin] : object {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin}
                        applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                        category : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                        formula : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.formula} (same value: '1')
                        kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 3 - No Breath to Cry.items.[].system.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                [damageRolls] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls}
                    [0] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.0}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damage} (same value: '2d6+3')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.0.damageType} (same value: 'void')
                    [2UhFFxMPNwG0BU95] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damage} (same value: '2d10+9')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2UhFFxMPNwG0BU95.damageType} (same value: 'void')
                    [2sKdrVlOBJJekqwN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damage} (same value: '1d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.2sKdrVlOBJJekqwN.damageType} (same value: 'mental')
                    [7dBRgHKgDwC1YoTC] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damage} (2 different values)
                            '2d4+8' (x5)
                            '2d4+10' (x1)
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.7dBRgHKgDwC1YoTC.damageType} (same value: 'mental')
                    [AyqaJc7rt1f2unrS] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damage} (same value: '2d8+7')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.AyqaJc7rt1f2unrS.damageType} (same value: 'slashing')
                    [Ba0xREa8Nvnb1kFy] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damage} (same value: '1d6+11')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Ba0xREa8Nvnb1kFy.damageType} (same value: 'slashing')
                    [E4f51mEVg8KQxaHI] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damage} (same value: '2d6+5')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.E4f51mEVg8KQxaHI.damageType} (same value: 'piercing')
                    [FcBLxgQHhXn06nRs] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damage} (same value: '2d8+12')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.FcBLxgQHhXn06nRs.damageType} (same value: 'fire')
                    [NDsYJcZgvyCnREkD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damage} (same value: '2d4+11')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.NDsYJcZgvyCnREkD.damageType} (same value: 'bludgeoning')
                    [OKa18vdoFKeSgXZW] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damage} (same value: '2d6+5')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.OKa18vdoFKeSgXZW.damageType} (same value: 'piercing')
                    [Of3wYpjscpLwL5tE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damage} (same value: '2d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.Of3wYpjscpLwL5tE.damageType} (same value: 'mental')
                    [PVSPUoC8slR5MFcp] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damage} (same value: '2d8+6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.PVSPUoC8slR5MFcp.damageType} (same value: 'mental')
                    [R1WwkEUOFVtTqJ6x] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damage} (2 different values)
                            '2d8+8' (x5)
                            '2d8+10' (x1)
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.R1WwkEUOFVtTqJ6x.damageType} (same value: 'mental')
                    [SAjaNe0mnZ519RBh] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damage} (same value: '1d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SAjaNe0mnZ519RBh.damageType} (same value: 'fire')
                    [SFa97b9iqV83oZ09] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damage} (same value: '1d8+7')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.SFa97b9iqV83oZ09.damageType} (same value: 'slashing')
                    [W8Mtqxp8EfgogYJM] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damage} (same value: '2d8+11')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.W8Mtqxp8EfgogYJM.damageType} (same value: 'slashing')
                    [YRkbaJzQkZ88qAh5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damage} (same value: '2d8+10')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.YRkbaJzQkZ88qAh5.damageType} (same value: 'piercing')
                    [bif7FreBGJ6nhZvj] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj}
                        category : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.category} (same value: 'persistent')
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damage} (same value: '1d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.bif7FreBGJ6nhZvj.damageType} (same value: 'bleed')
                    [dPZfGNslOuqOi2Mi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damage} (same value: '1d4+5')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.dPZfGNslOuqOi2Mi.damageType} (same value: 'bludgeoning')
                    [df8sdbRljvMRp7SG] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damage} (same value: '2d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.df8sdbRljvMRp7SG.damageType} (same value: 'mental')
                    [eIad9QBvOyoiO9d6] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damage} (same value: '2d6+7')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.eIad9QBvOyoiO9d6.damageType} (same value: 'piercing')
                    [iCE2NXmWdBtC1cPD] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damage} (same value: '1d4+5')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.iCE2NXmWdBtC1cPD.damageType} (same value: 'bludgeoning')
                    [nCpBNOi0Stk0ZuQ5] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damage} (same value: '1d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.nCpBNOi0Stk0ZuQ5.damageType} (same value: 'mental')
                    d5QK3qZCrHtERi2A : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damage} (same value: '2d8+5')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.d5QK3qZCrHtERi2A.damageType} (same value: 'void')
                    [ox36EiMcL0Z3FU9v] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damage} (same value: '1d6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.ox36EiMcL0Z3FU9v.damageType} (same value: 'mental')
                    [r2APYyvKZaf8fYPN] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damage} (same value: '2d6+11')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.r2APYyvKZaf8fYPN.damageType} (same value: 'slashing')
                    [t0LrdaWj6fUZkbvi] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damage} (same value: '2d6+10')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.t0LrdaWj6fUZkbvi.damageType} (same value: 'slashing')
                    [tsadJ77gV1Ug4BLE] : object {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE}
                        damage : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damage} (same value: '3d8+6')
                        damageType : string {Book 3 - No Breath to Cry.items.[].system.damageRolls.tsadJ77gV1Ug4BLE.damageType} (same value: 'slashing')
                [deathNote] : boolean {Book 3 - No Breath to Cry.items.[].system.deathNote} (same value: True)
                [defense] : object {Book 3 - No Breath to Cry.items.[].system.defense}
                    save : object {Book 3 - No Breath to Cry.items.[].system.defense.save}
                        basic : boolean {Book 3 - No Breath to Cry.items.[].system.defense.save.basic} (2 different values)
                            False (x23)
                            True (x16)
                        statistic : string {Book 3 - No Breath to Cry.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x18)
                            'fortitude' (x14)
                            'reflex' (x7)
                [dexCap] : integer {Book 3 - No Breath to Cry.items.[].system.dexCap} (4 different values)
                    2 (x1)
                    3 (x1)
                    1 (x1)
                    4 (x1)
                [duration] : object {Book 3 - No Breath to Cry.items.[].system.duration}
                    sustained : boolean {Book 3 - No Breath to Cry.items.[].system.duration.sustained} (2 different values)
                        False (x91)
                        True (x7)
                    value : string {Book 3 - No Breath to Cry.items.[].system.duration.value} (16 different values)
                [equipped] : object {Book 3 - No Breath to Cry.items.[].system.equipped}
                    carryType : string {Book 3 - No Breath to Cry.items.[].system.equipped.carryType} (same value: 'worn')
                    [handsHeld] : integer {Book 3 - No Breath to Cry.items.[].system.equipped.handsHeld} (same value: 0)
                    [inSlot] : boolean {Book 3 - No Breath to Cry.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Book 3 - No Breath to Cry.items.[].system.frequency}
                    max : integer {Book 3 - No Breath to Cry.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 3 - No Breath to Cry.items.[].system.frequency.per} (same value: 'day')
                [group] : string {Book 3 - No Breath to Cry.items.[].system.group} (8 different values)
                    'leather' (x2)
                    'axe' (x2)
                    'spear' (x1)
                    'sword' (x1)
                    'knife' (x1)
                    'composite' (x1)
                    'club' (x1)
                    'bow' (x1)
                [hardness] : integer {Book 3 - No Breath to Cry.items.[].system.hardness} (same value: 0)
                [heightening] : object {Book 3 - No Breath to Cry.items.[].system.heightening}
                    [levels] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels}
                        [3] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3}
                            [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.formula} (same value: '2d6')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.formula} (same value: '1')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.range.value} (2 different values)
                                    '500 feet' (x2)
                                    '60 feet' (x1)
                            [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    '10 objects' (x1)
                                    '5 creatures' (x1)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                        [4] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4}
                            area : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area}
                                areaType : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.areaType} (same value: 'burst')
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.area.value} (same value: '20')
                            range : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.4.range.value} (same value: '60 feet')
                        [5] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5}
                            [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.formula} (same value: '3d6')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.formula} (same value: '2')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [range] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.range.value} (3 different values)
                                    '120 feet' (x1)
                                    '1 mile' (x1)
                                    '60 feet' (x1)
                            [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                            [time] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.time.value} (same value: '3')
                            [traits] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits}
                                value : array<string> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value}
                                    Length: min=2 max=2
                                    Value type: string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.5.traits.value.[]} (2 different values)
                                        'concentrate' (x1)
                                        'manipulate' (x1)
                        [6] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6}
                            [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.6.target.value} (3 different values)
                                    'any number of objects' (x1)
                                    '10 creatures' (x1)
                                    '5 creatures' (x1)
                        [7] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7}
                            [area] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area}
                                areaType : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area.areaType} (same value: 'cone')
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.area.value} (same value: '60')
                            [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.formula} (same value: '4d6')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.formula} (same value: '3')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                            [target] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.7.target.value} (2 different values)
                                    '10 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                        [9] : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.applyMod} (same value: False)
                                    [category] : empty
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.formula} (same value: '5d6')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.0.type} (same value: 'acid')
                                gcovwqxwitqchoin : object {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin}
                                    applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.applyMod} (same value: False)
                                    category : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.category} (same value: 'splash')
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.formula} (same value: '4')
                                    materials : array<> {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.materials}
                                        Length: min=0 max=0
                                        Value type: empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.levels.9.damage.gcovwqxwitqchoin.type} (same value: 'acid')
                    type : string {Book 3 - No Breath to Cry.items.[].system.heightening.type} (2 different values)
                        'interval' (x36)
                        'fixed' (x17)
                    [damage] : object {Book 3 - No Breath to Cry.items.[].system.heightening.damage}
                        [0] : string {Book 3 - No Breath to Cry.items.[].system.heightening.damage.0} (9 different values)
                            '1d6' (x9)
                            '1d4' (x9)
                            '1d8' (x5)
                            '2d6' (x4)
                            '1d10' (x3)
                            '2d4' (x2)
                            '2d8' (x1)
                            '1d10+4' (x1)
                            '1d12' (x1)
                    [interval] : integer {Book 3 - No Breath to Cry.items.[].system.heightening.interval} (2 different values)
                        1 (x31)
                        2 (x5)
                description : object {Book 3 - No Breath to Cry.items.[].system.description}
                    [gm] : string {Book 3 - No Breath to Cry.items.[].system.description.gm} (4 different values)
                        '<p>opens all gates except Earth gate</p>' (x1)
                        '<p>Contains ritual notes and journals</p>' (x1)
                        '<p>Karahai fortress key (opens all locks in Karahai)</p>' (x1)
                        '<p>Includes a key that opens all gates except Earth gate, the key to Earth gate, and a key that unlocks all interior doors except those leading into Mago Kai\'s quarters and the treasury</p>' (x1)
                    value : string {Book 3 - No Breath to Cry.items.[].system.description.value} (153 different values)
                [hp] : object {Book 3 - No Breath to Cry.items.[].system.hp}
                    max : integer {Book 3 - No Breath to Cry.items.[].system.hp.max} (same value: 0)
                    value : integer {Book 3 - No Breath to Cry.items.[].system.hp.value} (same value: 0)
                [level] : object {Book 3 - No Breath to Cry.items.[].system.level}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.level.value} (10 different values)
                        1 (x55)
                        2 (x22)
                        0 (x16)
                        3 (x11)
                        4 (x10)
                        7 (x5)
                        5 (x3)
                        9 (x3)
                        10 (x1)
                        11 (x1)
                [location] : object {Book 3 - No Breath to Cry.items.[].system.location}
                    [heightenedLevel] : integer {Book 3 - No Breath to Cry.items.[].system.location.heightenedLevel} (5 different values)
                        2 (x17)
                        3 (x15)
                        1 (x11)
                        4 (x10)
                        5 (x4)
                    [uses] : object {Book 3 - No Breath to Cry.items.[].system.location.uses}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.max} (same value: 3)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.location.uses.value} (same value: 3)
                    [value] : string {Book 3 - No Breath to Cry.items.[].system.location.value} (8 different values)
                        'hUOZkwy7i9q5mMZZ' (x32)
                        'kUP9HbsxrgtF4IO6' (x20)
                        'GuzuP3z04L4TjoRM' (x15)
                        '4hIPHGrWW2eAT77P' (x9)
                        'V6Z7cQHF4SLEwdPU' (x9)
                        '2Lq6UurzQcaADstE' (x5)
                        'ASf1ujWvO01jweIy' (x3)
                        'yWkcNDsv41WwuTaJ' (x3)
                [material] : object {Book 3 - No Breath to Cry.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 3 - No Breath to Cry.items.[].system.mod}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.mod.value} (3 different values)
                        18 (x2)
                        15 (x1)
                        19 (x1)
                [overlays] : object {Book 3 - No Breath to Cry.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [7qdtetowq348s9oc] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [cUFX7ExSLeoa3vIF] : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [lfxcoz2d3f8j2zq1] : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 3 - No Breath to Cry.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x4)
                                        'healing' (x4)
                                        'manipulate' (x4)
                                        'vitality' (x4)
                    [zFWsMjoeCnLxqJaV] : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 3 - No Breath to Cry.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                [prepared] : object {Book 3 - No Breath to Cry.items.[].system.prepared}
                    [flexible] : boolean {Book 3 - No Breath to Cry.items.[].system.prepared.flexible} (same value: False)
                    [validItems] : string {Book 3 - No Breath to Cry.items.[].system.prepared.validItems} (same value: 'scroll')
                    value : string {Book 3 - No Breath to Cry.items.[].system.prepared.value} (4 different values)
                        'innate' (x9)
                        'prepared' (x1)
                        'items' (x1)
                        'spontaneous' (x1)
                [price] : object {Book 3 - No Breath to Cry.items.[].system.price}
                    per : integer {Book 3 - No Breath to Cry.items.[].system.price.per} (same value: 10)
                    value : object {Book 3 - No Breath to Cry.items.[].system.price.value}
                        [cp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.gp} (12 different values)
                        [sp] : integer {Book 3 - No Breath to Cry.items.[].system.price.value.sp} (3 different values)
                            1 (x2)
                            4 (x2)
                            2 (x1)
                [proficiency] : object {Book 3 - No Breath to Cry.items.[].system.proficiency}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.proficiency.value} (same value: 1)
                [proficient] : object {Book 3 - No Breath to Cry.items.[].system.proficient}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.proficient.value} (same value: 0)
                publication : object {Book 3 - No Breath to Cry.items.[].system.publication}
                    license : string {Book 3 - No Breath to Cry.items.[].system.publication.license} (2 different values)
                        'OGL' (x150)
                        'ORC' (x104)
                    remaster : boolean {Book 3 - No Breath to Cry.items.[].system.publication.remaster} (2 different values)
                        False (x150)
                        True (x104)
                    title : string {Book 3 - No Breath to Cry.items.[].system.publication.title} (10 different values)
                        '' (x119)
                        'Pathfinder Player Core' (x91)
                        'Pathfinder Core Rulebook' (x16)
                        'Pathfinder GM Core' (x12)
                        'Pathfinder Bestiary' (x10)
                        'Pathfinder Bestiary 2' (x2)
                        'Pathfinder #166: Despair on Danger Island' (x1)
                        'Pathfinder Secrets of Magic' (x1)
                        'Pathfinder Treasure Vault' (x1)
                        'Pathfinder Player Core 2' (x1)
                [quantity] : integer {Book 3 - No Breath to Cry.items.[].system.quantity} (3 different values)
                    1 (x27)
                    5 (x1)
                    20 (x1)
                [range] : mixed
                    object {Book 3 - No Breath to Cry.items.[].system.range}
                        value : string {Book 3 - No Breath to Cry.items.[].system.range.value} (10 different values)
                            '30 feet' (x32)
                            '120 feet' (x17)
                            'touch' (x15)
                            '' (x14)
                            '60 feet' (x7)
                            '500 feet' (x5)
                            'varies' (x4)
                            '40 feet' (x2)
                            'planetary' (x1)
                            '10 feet' (x1)
                    integer {Book 3 - No Breath to Cry.items.[].system.range} (2 different values)
                        20 (x1)
                        60 (x1)
                [reload] : object {Book 3 - No Breath to Cry.items.[].system.reload}
                    value : string {Book 3 - No Breath to Cry.items.[].system.reload.value} (3 different values)
                        '' (x4)
                        '-' (x3)
                        '0' (x1)
                [requirements] : string {Book 3 - No Breath to Cry.items.[].system.requirements} (2 different values)
                    '' (x97)
                    'one vial of holy water' (x1)
                [ritual] : object {Book 3 - No Breath to Cry.items.[].system.ritual}
                    primary : object {Book 3 - No Breath to Cry.items.[].system.ritual.primary}
                        check : string {Book 3 - No Breath to Cry.items.[].system.ritual.primary.check} (same value: 'Religion')
                    secondary : object {Book 3 - No Breath to Cry.items.[].system.ritual.secondary}
                        casters : integer {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.casters} (same value: 0)
                        checks : string {Book 3 - No Breath to Cry.items.[].system.ritual.secondary.checks} (same value: 'Crafting, Performance')
                rules : ignored (Foundry rules object) {Book 3 - No Breath to Cry.items.[].system.rules}
                [runes] : object {Book 3 - No Breath to Cry.items.[].system.runes}
                    potency : integer {Book 3 - No Breath to Cry.items.[].system.runes.potency} (3 different values)
                        1 (x6)
                        0 (x5)
                        2 (x1)
                    property : array<> {Book 3 - No Breath to Cry.items.[].system.runes.property}
                        Length: min=0 max=0
                        Value type: empty
                    [resilient] : integer {Book 3 - No Breath to Cry.items.[].system.runes.resilient} (2 different values)
                        0 (x2)
                        1 (x2)
                    [striking] : integer {Book 3 - No Breath to Cry.items.[].system.runes.striking} (2 different values)
                        1 (x4)
                        0 (x4)
                [showSlotlessLevels] : object {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels}
                    value : boolean {Book 3 - No Breath to Cry.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 3 - No Breath to Cry.items.[].system.size} (same value: 'med')
                [slots] : object {Book 3 - No Breath to Cry.items.[].system.slots}
                    [slot0] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot0}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'oMBcU3qSynMKh06S' (x1)
                                    '0Uqwo6vp3oihTunl' (x1)
                                    'U0h5hYJHD8DxZZB8' (x1)
                                    '5VDQUUtbaz8KdDlB' (x1)
                                    'ZiZU0BryCpNMPIiY' (x1)
                    [slot1] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot1}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot1.max} (same value: 3)
                        [prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'FucYMtSl4oxrMBHh' (x1)
                                    'DpIlbwS9xJWs8mJe' (x1)
                                    'DFxb0boXaWgRlBaU' (x1)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot1.value} (same value: 3)
                    [slot2] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot2}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot2.max} (same value: 3)
                        [prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'U77YELzhHg9lMHly' (x1)
                                    'BpqHO1RnLlncOsvY' (x1)
                                    'gcGlhzSYX6nBMqvg' (x1)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot2.value} (same value: 3)
                    [slot3] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot3}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot3.max} (same value: 3)
                        [prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'AZz5YGRzZmMJgVph' (x1)
                                    'BpqHO1RnLlncOsvY' (x1)
                                    'hxyTek3klqFVIkxu' (x1)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot3.value} (same value: 3)
                    [slot4] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot4}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot4.max} (2 different values)
                            2 (x1)
                            3 (x1)
                        [prepared] : array<object> {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared}
                            Length: min=2 max=2
                            Value type: object {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 3 - No Breath to Cry.items.[].system.slots.slot4.prepared.[].id} (2 different values)
                                    'MfgeNiBIvnBhPKcf' (x1)
                                    '0XsvGNmM7uhqa2VC' (x1)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot4.value} (same value: 3)
                    [slot5] : object {Book 3 - No Breath to Cry.items.[].system.slots.slot5}
                        max : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot5.max} (same value: 2)
                        value : integer {Book 3 - No Breath to Cry.items.[].system.slots.slot5.value} (same value: 2)
                [slug] : string {Book 3 - No Breath to Cry.items.[].system.slug} (99 different values)
                [specific] : object {Book 3 - No Breath to Cry.items.[].system.specific}
                    material : object {Book 3 - No Breath to Cry.items.[].system.specific.material}
                        [grade] : empty
                        [type] : empty
                    runes : object {Book 3 - No Breath to Cry.items.[].system.specific.runes}
                        potency : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.potency} (same value: 2)
                        property : array<> {Book 3 - No Breath to Cry.items.[].system.specific.runes.property}
                            Length: min=0 max=0
                            Value type: empty
                        striking : integer {Book 3 - No Breath to Cry.items.[].system.specific.runes.striking} (same value: 1)
                [speedPenalty] : integer {Book 3 - No Breath to Cry.items.[].system.speedPenalty} (2 different values)
                    -5 (x2)
                    0 (x2)
                [spell] : object {Book 3 - No Breath to Cry.items.[].system.spell}
                    _id : string {Book 3 - No Breath to Cry.items.[].system.spell._id} (9 different values)
                        'FG46X4Kjyv4wmISt' (x1)
                        'sdq2ETp48IpzjCU0' (x1)
                        's5IYCm0MVbloHnZq' (x1)
                        'YUoLPIwaO3VKpvhg' (x1)
                        'YLejXJy0CdAw8iX1' (x1)
                        'xhZjCTPbbETDSsoh' (x1)
                        'yoWYnKluMoOoaQKp' (x1)
                        '4HjZtadCa1py3ftv' (x1)
                        'TVYFShnLaSe9TaFJ' (x1)
                    flags : object {Book 3 - No Breath to Cry.items.[].system.spell.flags}
                        core : object {Book 3 - No Breath to Cry.items.[].system.spell.flags.core}
                            sourceId : string {Book 3 - No Breath to Cry.items.[].system.spell.flags.core.sourceId} (9 different values)
                                'Compendium.pf2e.spells-srd.Item.3x6eUCm17n6ROzUa' (x1)
                                'Compendium.pf2e.spells-srd.Item.YrzBLPLd3r9m6t1p' (x1)
                                'Compendium.pf2e.spells-srd.Item.E3X2RbzWHCdz7gsk' (x1)
                                'Compendium.pf2e.spells-srd.Item.o6YCGx4lycsYpww4' (x1)
                                'Compendium.pf2e.spells-srd.Item.Y3G6Y6EDgCY0s3fq' (x1)
                                'Compendium.pf2e.spells-srd.Item.f8SBoXiXQjlCKqly' (x1)
                                'Compendium.pf2e.spells-srd.Item.Ucf8eynbZMfUucjE' (x1)
                                'Compendium.pf2e.spells-srd.Item.j8vIoIEWElvpwkcI' (x1)
                                'Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n' (x1)
                    img : string {Book 3 - No Breath to Cry.items.[].system.spell.img} (9 different values)
                        'icons/magic/holy/prayer-hands-glowing-yellow-white.webp' (x1)
                        'icons/magic/fire/barrier-shield-explosion-yellow.webp' (x1)
                        'icons/magic/fire/explosion-embers-orange.webp' (x1)
                        'systems/pf2e/icons/spells/haste.webp' (x1)
                        'icons/magic/air/wind-tornado-funnel-damage-blue.webp' (x1)
                        'icons/creatures/magical/spirit-undead-winged-ghost.webp' (x1)
                        'icons/environment/wilderness/cave-entrance-vulcano.webp' (x1)
                        'systems/pf2e/icons/spells/mirror-image.webp' (x1)
                        'icons/magic/air/air-burst-spiral-teal-green.webp' (x1)
                    name : string {Book 3 - No Breath to Cry.items.[].system.spell.name} (9 different values)
                        'Crisis of Faith' (x1)
                        'Fire Shield' (x1)
                        'Flame Strike' (x1)
                        'Haste' (x1)
                        'Hydraulic Torrent' (x1)
                        'Illusory Creature' (x1)
                        'Illusory Scene' (x1)
                        'Mirror Image' (x1)
                        'Soothe' (x1)
                    sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 3 - No Breath to Cry.items.[].system.spell.system}
                        [area] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.area}
                            [details] : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.details} (same value: '10-foot radius, 40-foot-tall cylinder')
                            type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.area.type} (2 different values)
                                'burst' (x2)
                                'line' (x1)
                            value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.area.value} (3 different values)
                                10 (x1)
                                60 (x1)
                                30 (x1)
                        cost : object {Book 3 - No Breath to Cry.items.[].system.spell.system.cost}
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage}
                            [0] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0}
                                applyMod : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : empty
                                formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.formula} (4 different values)
                                    '8d6' (x2)
                                    '6d6' (x1)
                                    '2d6' (x1)
                                    '1d10+4' (x1)
                                kinds : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=1
                                    Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        'damage' (x4)
                                        'healing' (x1)
                                materials : array<> {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: empty
                                type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.damage.0.type} (4 different values)
                                    'fire' (x2)
                                    'mental' (x1)
                                    'bludgeoning' (x1)
                                    'untyped' (x1)
                        description : object {Book 3 - No Breath to Cry.items.[].system.spell.system.description}
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.description.value} (9 different values)
                        duration : object {Book 3 - No Breath to Cry.items.[].system.spell.system.duration}
                            sustained : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.sustained} (2 different values)
                                False (x8)
                                True (x1)
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.duration.value} (3 different values)
                                '' (x4)
                                '1 minute' (x4)
                                '1 hour' (x1)
                        level : object {Book 3 - No Breath to Cry.items.[].system.spell.system.level}
                            value : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.level.value} (5 different values)
                                3 (x2)
                                4 (x2)
                                5 (x2)
                                2 (x2)
                                1 (x1)
                        location : object {Book 3 - No Breath to Cry.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.location.heightenedLevel} (4 different values)
                                4 (x4)
                                5 (x3)
                                3 (x1)
                                2 (x1)
                            [value] : empty
                        [defense] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense}
                            save : object {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save}
                                basic : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.basic} (2 different values)
                                    True (x2)
                                    False (x1)
                                statistic : string {Book 3 - No Breath to Cry.items.[].system.spell.system.defense.save.statistic} (3 different values)
                                    'will' (x1)
                                    'reflex' (x1)
                                    'fortitude' (x1)
                        time : object {Book 3 - No Breath to Cry.items.[].system.spell.system.time}
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.time.value} (2 different values)
                                '2' (x8)
                                '10 minutes' (x1)
                        [overlays] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays}
                            Fs08rHTZAfROKKzu : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu}
                                _id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
                                name : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
                                overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
                                sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                                system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system}
                                    damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                        0 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                            formula : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
                                    heightening : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                        damage : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                            0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
                            noPVUX8Ocln52MKm : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm}
                                _id : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
                                overlayType : string {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
                                sort : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                                system : object {Book 3 - No Breath to Cry.items.[].system.spell.system.overlays.noPVUX8Ocln52MKm.system}
                        publication : object {Book 3 - No Breath to Cry.items.[].system.spell.system.publication}
                            license : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.license} (2 different values)
                                'ORC' (x7)
                                'OGL' (x2)
                            remaster : boolean {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.remaster} (2 different values)
                                True (x7)
                                False (x2)
                            title : string {Book 3 - No Breath to Cry.items.[].system.spell.system.publication.title} (2 different values)
                                'Pathfinder Player Core' (x7)
                                'Pathfinder Core Rulebook' (x2)
                        range : object {Book 3 - No Breath to Cry.items.[].system.spell.system.range}
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.range.value} (4 different values)
                                '30 feet' (x3)
                                '' (x3)
                                '500 feet' (x2)
                                '120 feet' (x1)
                        requirements : string {Book 3 - No Breath to Cry.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 3 - No Breath to Cry.items.[].system.spell.system.rules}
                        slug : string {Book 3 - No Breath to Cry.items.[].system.spell.system.slug} (9 different values)
                            'crisis-of-faith' (x1)
                            'fire-shield' (x1)
                            'flame-strike' (x1)
                            'haste' (x1)
                            'hydraulic-torrent' (x1)
                            'illusory-creature' (x1)
                            'illusory-scene' (x1)
                            'mirror-image' (x1)
                            'soothe' (x1)
                        target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.target}
                            value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.target.value} (3 different values)
                                '' (x6)
                                '1 creature' (x2)
                                '1 willing creature' (x1)
                        [heightening] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening}
                            [damage] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage}
                                0 : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.damage.0} (3 different values)
                                    '2d6' (x3)
                                    '1d6' (x1)
                                    '1d10+4' (x1)
                            [interval] : integer {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.type} (2 different values)
                                'interval' (x5)
                                'fixed' (x1)
                            [levels] : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels}
                                7 : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7}
                                    target : object {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target}
                                        value : string {Book 3 - No Breath to Cry.items.[].system.spell.system.heightening.levels.7.target.value} (same value: '6 creatures')
                        traits : object {Book 3 - No Breath to Cry.items.[].system.spell.system.traits}
                            rarity : string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=3
                                Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.traditions.[]} (4 different values)
                                    'arcane' (x5)
                                    'occult' (x5)
                                    'primal' (x3)
                                    'divine' (x2)
                            value : array<string> {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value}
                                Length: min=2 max=6
                                Value type: string {Book 3 - No Breath to Cry.items.[].system.spell.system.traits.value.[]} (11 different values)
                    type : string {Book 3 - No Breath to Cry.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 3 - No Breath to Cry.items.[].system.spelldc}
                    dc : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.dc} (6 different values)
                        24 (x5)
                        26 (x2)
                        25 (x2)
                        29 (x1)
                        28 (x1)
                        22 (x1)
                    mod : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.mod} (same value: 0)
                    value : integer {Book 3 - No Breath to Cry.items.[].system.spelldc.value} (6 different values)
                        16 (x5)
                        18 (x2)
                        17 (x2)
                        21 (x1)
                        20 (x1)
                        14 (x1)
                [splashDamage] : object {Book 3 - No Breath to Cry.items.[].system.splashDamage}
                    value : integer {Book 3 - No Breath to Cry.items.[].system.splashDamage.value} (2 different values)
                        0 (x7)
                        1 (x1)
                [stackGroup] : string {Book 3 - No Breath to Cry.items.[].system.stackGroup} (same value: 'arrows')
                [strength] : integer {Book 3 - No Breath to Cry.items.[].system.strength} (3 different values)
                    0 (x2)
                    2 (x1)
                    3 (x1)
                [target] : object {Book 3 - No Breath to Cry.items.[].system.target}
                    value : string {Book 3 - No Breath to Cry.items.[].system.target.value} (20 different values)
                [time] : object {Book 3 - No Breath to Cry.items.[].system.time}
                    value : string {Book 3 - No Breath to Cry.items.[].system.time.value} (7 different values)
                        '2' (x76)
                        '3' (x6)
                        '1 to 3' (x5)
                        '10 minutes' (x4)
                        '1' (x4)
                        '3 days' (x2)
                        '1 minute' (x1)
                [tradition] : object {Book 3 - No Breath to Cry.items.[].system.tradition}
                    value : string {Book 3 - No Breath to Cry.items.[].system.tradition.value} (4 different values)
                        'occult' (x5)
                        'divine' (x3)
                        'primal' (x3)
                        'arcane' (x1)
                [usage] : object {Book 3 - No Breath to Cry.items.[].system.usage}
                    [canBeAmmo] : boolean {Book 3 - No Breath to Cry.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Book 3 - No Breath to Cry.items.[].system.usage.value} (5 different values)
                        'held-in-one-hand' (x21)
                        'worncollar' (x1)
                        'worn' (x1)
                        'held-in-two-hands' (x1)
                        'held-in-one-plus-hands' (x1)
                [uses] : object {Book 3 - No Breath to Cry.items.[].system.uses}
                    autoDestroy : boolean {Book 3 - No Breath to Cry.items.[].system.uses.autoDestroy} (same value: True)
                    max : integer {Book 3 - No Breath to Cry.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 3 - No Breath to Cry.items.[].system.uses.value} (same value: 1)
                [weaponType] : object {Book 3 - No Breath to Cry.items.[].system.weaponType}
                    value : string {Book 3 - No Breath to Cry.items.[].system.weaponType.value} (2 different values)
                        'melee' (x23)
                        'ranged' (x8)
            type : string {Book 3 - No Breath to Cry.items.[].type} (9 different values)
                'spell' (x98)
                'action' (x80)
                'melee' (x31)
                'spellcastingEntry' (x12)
                'consumable' (x10)
                'weapon' (x8)
                'equipment' (x7)
                'armor' (x4)
                'lore' (x4)
            [_stats] : object {Book 3 - No Breath to Cry.items.[]._stats}
                compendiumSource : string {Book 3 - No Breath to Cry.items.[]._stats.compendiumSource} (98 different values)
            [flags] : object {Book 3 - No Breath to Cry.items.[].flags}
                pf2e : object {Book 3 - No Breath to Cry.items.[].flags.pf2e}
                    [itemGrants] : object {Book 3 - No Breath to Cry.items.[].flags.pf2e.itemGrants}
                    [linkedWeapon] : string {Book 3 - No Breath to Cry.items.[].flags.pf2e.linkedWeapon} (7 different values)
                        '785SIZKqXuPjSIAx' (x1)
                        'kFzSfkwFuON4PCLv' (x1)
                        'yggkrr6G0vHQNoP0' (x1)
                        'XfVgbUNAxadXdzmY' (x1)
                        'RG36eNrkquRJY6N2' (x1)
                        'X3TUIJ9bHoP4AaGF' (x1)
                        'OMvCRJXOUyIX8dwP' (x1)
    name : string {Book 3 - No Breath to Cry.name} (all different values)
    system : object {Book 3 - No Breath to Cry.system}
        [abilities] : object {Book 3 - No Breath to Cry.system.abilities}
            cha : object {Book 3 - No Breath to Cry.system.abilities.cha}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.cha.mod} (7 different values)
                    4 (x10)
                    3 (x2)
                    0 (x2)
                    7 (x1)
                    -5 (x1)
                    2 (x1)
                    6 (x1)
            con : object {Book 3 - No Breath to Cry.system.abilities.con}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.con.mod} (5 different values)
                    4 (x8)
                    3 (x5)
                    2 (x2)
                    1 (x2)
                    0 (x1)
            dex : object {Book 3 - No Breath to Cry.system.abilities.dex}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.dex.mod} (5 different values)
                    4 (x8)
                    6 (x4)
                    2 (x3)
                    5 (x2)
                    3 (x1)
            int : object {Book 3 - No Breath to Cry.system.abilities.int}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.int.mod} (7 different values)
                    4 (x7)
                    3 (x3)
                    1 (x2)
                    0 (x2)
                    2 (x2)
                    -5 (x1)
                    -2 (x1)
            str : object {Book 3 - No Breath to Cry.system.abilities.str}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.str.mod} (6 different values)
                    4 (x8)
                    -5 (x4)
                    5 (x3)
                    2 (x1)
                    3 (x1)
                    1 (x1)
            wis : object {Book 3 - No Breath to Cry.system.abilities.wis}
                mod : integer {Book 3 - No Breath to Cry.system.abilities.wis.mod} (5 different values)
                    4 (x10)
                    0 (x3)
                    3 (x2)
                    6 (x2)
                    2 (x1)
        attributes : object {Book 3 - No Breath to Cry.system.attributes}
            ac : object {Book 3 - No Breath to Cry.system.attributes.ac}
                [details] : string {Book 3 - No Breath to Cry.system.attributes.ac.details} (3 different values)
                    '' (x16)
                    '19 when broken' (x1)
                    '27 with bundle' (x1)
                value : integer {Book 3 - No Breath to Cry.system.attributes.ac.value} (10 different values)
                    22 (x6)
                    0 (x5)
                    25 (x4)
                    29 (x2)
                    23 (x2)
                    24 (x2)
                    20 (x1)
                    26 (x1)
                    27 (x1)
                    31 (x1)
            [allSaves] : object {Book 3 - No Breath to Cry.system.attributes.allSaves}
                value : string {Book 3 - No Breath to Cry.system.attributes.allSaves.value} (same value: '')
            hp : object {Book 3 - No Breath to Cry.system.attributes.hp}
                details : string {Book 3 - No Breath to Cry.system.attributes.hp.details} (4 different values)
                    '' (x22)
                    'negative healing, rejuvenation' (x1)
                    'rejuvenation' (x1)
                    'void healing' (x1)
                max : integer {Book 3 - No Breath to Cry.system.attributes.hp.max} (14 different values)
                temp : integer {Book 3 - No Breath to Cry.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 3 - No Breath to Cry.system.attributes.hp.value} (14 different values)
            [emitsSound] : string {Book 3 - No Breath to Cry.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : mixed
                object {Book 3 - No Breath to Cry.system.attributes.hardness}
                    value : integer {Book 3 - No Breath to Cry.system.attributes.hardness.value} (same value: 8)
                integer {Book 3 - No Breath to Cry.system.attributes.hardness} (2 different values)
                    0 (x6)
                    20 (x1)
            [immunities] : array<object> {Book 3 - No Breath to Cry.system.attributes.immunities}
                Length: min=1 max=6
                Value type: object {Book 3 - No Breath to Cry.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 3 - No Breath to Cry.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 3 - No Breath to Cry.system.attributes.immunities.[].type} (12 different values)
            [resistances] : array<object> {Book 3 - No Breath to Cry.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Book 3 - No Breath to Cry.system.attributes.resistances.[]}
                    doubleVs : array<string> {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {Book 3 - No Breath to Cry.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x3)
                            'ghost-touch' (x3)
                            'vitality' (x2)
                            'void' (x1)
                    type : string {Book 3 - No Breath to Cry.system.attributes.resistances.[].type} (2 different values)
                        'all-damage' (x3)
                        'void' (x2)
                    value : integer {Book 3 - No Breath to Cry.system.attributes.resistances.[].value} (2 different values)
                        5 (x3)
                        10 (x2)
            [speed] : object {Book 3 - No Breath to Cry.system.attributes.speed}
                [details] : string {Book 3 - No Breath to Cry.system.attributes.speed.details} (same value: 'or 15 feet with bundle')
                otherSpeeds : array<object> {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].type} (same value: 'fly')
                        value : integer {Book 3 - No Breath to Cry.system.attributes.speed.otherSpeeds.[].value} (2 different values)
                            30 (x2)
                            20 (x1)
                value : integer {Book 3 - No Breath to Cry.system.attributes.speed.value} (4 different values)
                    25 (x12)
                    0 (x4)
                    20 (x1)
                    30 (x1)
            [stealth] : object {Book 3 - No Breath to Cry.system.attributes.stealth}
                details : string {Book 3 - No Breath to Cry.system.attributes.stealth.details} (3 different values)
                    '<p>(expert)</p>' (x4)
                    '' (x2)
                    '<p>(master)</p>' (x1)
                value : integer {Book 3 - No Breath to Cry.system.attributes.stealth.value} (5 different values)
                    17 (x3)
                    -5 (x1)
                    23 (x1)
                    21 (x1)
                    0 (x1)
            [weaknesses] : array<object> {Book 3 - No Breath to Cry.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Book 3 - No Breath to Cry.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].type} (2 different values)
                        'silver' (x2)
                        'mental' (x1)
                    value : integer {Book 3 - No Breath to Cry.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x2)
                        5 (x1)
        details : object {Book 3 - No Breath to Cry.system.details}
            [blurb] : string {Book 3 - No Breath to Cry.system.details.blurb} (8 different values)
                '' (x11)
                'Variant animated object' (x1)
                'Human priest' (x1)
                'Male human governor' (x1)
                'Male human fighter' (x1)
                'Female kitsune ghost' (x1)
                'Human spiritualist' (x1)
                'Variant waldgeist' (x1)
            [languages] : object {Book 3 - No Breath to Cry.system.details.languages}
                details : string {Book 3 - No Breath to Cry.system.details.languages.details} (3 different values)
                    '' (x11)
                    'telepathy 30 feet' (x6)
                    'speak with plants' (x1)
                value : array<string> {Book 3 - No Breath to Cry.system.details.languages.value}
                    Length: min=0 max=8
                    Value type: string {Book 3 - No Breath to Cry.system.details.languages.value.[]} (11 different values)
            level : object {Book 3 - No Breath to Cry.system.details.level}
                value : integer {Book 3 - No Breath to Cry.system.details.level.value} (8 different values)
                    6 (x7)
                    7 (x6)
                    8 (x3)
                    11 (x3)
                    10 (x2)
                    9 (x2)
                    5 (x1)
                    4 (x1)
            [privateNotes] : string {Book 3 - No Breath to Cry.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 3 - No Breath to Cry.system.details.publicNotes} (7 different values)
            publication : object {Book 3 - No Breath to Cry.system.details.publication}
                license : string {Book 3 - No Breath to Cry.system.details.publication.license} (same value: 'OGL')
                remaster : boolean {Book 3 - No Breath to Cry.system.details.publication.remaster} (same value: False)
                title : string {Book 3 - No Breath to Cry.system.details.publication.title} (same value: 'Pathfinder #198: No Breath to Cry')
            [description] : string {Book 3 - No Breath to Cry.system.details.description} (7 different values)
                '<p>Reality suddenly and violently transforms, shifting from a harmless patch of terrain into something truly deadly as the mindscape draws from memories of pain and agony, revisiting old wounds.</p>' (x1)
                '<p>After a battle concludes, the battlefield shimmers strangely as dead bodies twitch, destroyed objects shake, and feelings of déjà vu grow overwhelmingly strong.</p>' (x1)
                '<p>Layers of fulus and strips of prayer-printed ribbons are plastered over the walls and entrances to the manor, demarcating a boundary around the mansion where no ghosts or spirits can pass.</p>' (x1)
                '<p>The sparrow on the scroll animates, speaking to the PCs in Noguchi\'s voice (one of the nosois from <strong>Event 11: Nosois\' Brunch</strong>): "They\'re the ones! They\'re the blasphemers who can\'t even properly serve tea! Send them along to the Lady!"</p>' (x1)
                '<p>A flickering humanoid shape with four gold eyes, clad in red robes with black sleeves and wielding a torch that burns with red fire and smoke, strides purposefully across the ground, creating distortions in reality around it that cause wood to twist and decay and send agonizing pain through the flesh.</p>' (x1)
                '<p>Just as a fight begins, time suddenly seems to break in the area, causing some elements to freeze in place and others to slow down or speed up, imparting a disjointed and nightmarish sensation upon those present.</p>' (x1)
                '<p>At the heart of the shrine hangs a massive bronze temple bell.</p>' (x1)
            [disable] : string {Book 3 - No Breath to Cry.system.details.disable} (7 different values)
                '<p>@Check[occultism|dc:27] to cause the hazard to fade away without triggering it, or @Check[survival|dc:30] to sense what parts of reality are in flux and to avoid the area</p>' (x1)
                '<p>@Check[occultism|dc:27] to cause the hazard to fade away before it manifests, or @Check[deception|dc:30] to pretend to ignore the growing continuity break and proceed without fear, causing it to collapse in on itself.</p>' (x1)
                '<p>@Check[arcana|dc:35], @Check[occultism|dc:35], or @Check[thievery|dc:35] (master) to compromise the magic to allow entry into the manor, @Check[athletics|dc:32] to force your way through the barrier and enter the manor (this doesn\'t allow other PCs to enter behind you, though!), or dispel magic (5th level; counteract DC 28) to counteract the wards</p>' (x1)
                '<p>@Check[thievery|dc:36] (to quickly destroy the scroll without triggering the hazard), @Check[religion|dc:33] (to apologize to Pharasma and the nosois for the previous insult), or dispel magic (6th level; counteract DC 29).</p>' (x1)
                '<p>@Check[intimidation|dc:23] (expert) to disrupt the haunt\'s concentration in the living world and break the link to the mindscape, @Check[religion|dc:27] (expert) to banish the energy from the mindscape, or @Check[occultism|dc:30] (expert) to turn the haunt\'s energy back against itself to cancel it out</p>' (x1)
                '<p>@Check[occultism|dc:27] to cause the hazard to fade away and release all those affected by it from the hazard\'s effects, or @Check[intimidation|dc:30] to shock a single adjacent creature out of the distortion and free them from the hazard\'s effects.</p>' (x1)
                '<p>Ringing the bell as an Interact action eight times in succession with the ceremonial ringer (carried by Mago Kai) over the course of three consecutive rounds automatically deactivates the hazard, @Check[thievery|dc:36] to extinguish the flame within the bell, @Check[religion|dc:36] to appeal to Pharasma to extinguish the flame, or dispel magic or a shimmerthief\'s Drain Light (6th level; counteract DC 29)</p>' (x1)
            [isComplex] : boolean {Book 3 - No Breath to Cry.system.details.isComplex} (2 different values)
                False (x4)
                True (x3)
            [reset] : string {Book 3 - No Breath to Cry.system.details.reset} (4 different values)
                '' (x4)
                '<p>The wards reset automatically, continuing to prevent entry and damaging those attempting to bypass until they\'re disabled.</p>' (x1)
                '<p>If both hazards are disabled or destroyed, a new one forms adjacent to a randomly determined character still inside the crumbling building after [[/gmr 1d4+2 #Rounds]] rounds. Once all three NPCs are rescued or exorcised, these hazards don\'t reset.</p>' (x1)
                '<p>Reactivating the warding bell requires a complicated rite taking several days.</p>' (x1)
            [routine] : string {Book 3 - No Breath to Cry.system.details.routine} (3 different values)
        [initiative] : object {Book 3 - No Breath to Cry.system.initiative}
            statistic : string {Book 3 - No Breath to Cry.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 3 - No Breath to Cry.system.perception}
            details : string {Book 3 - No Breath to Cry.system.perception.details} (3 different values)
                '' (x11)
                'no face' (x6)
                'shimmervision' (x1)
            mod : integer {Book 3 - No Breath to Cry.system.perception.mod} (8 different values)
                14 (x7)
                16 (x3)
                15 (x3)
                19 (x1)
                9 (x1)
                10 (x1)
                17 (x1)
                20 (x1)
            senses : array<object> {Book 3 - No Breath to Cry.system.perception.senses}
                Length: min=0 max=1
                Value type: object {Book 3 - No Breath to Cry.system.perception.senses.[]}
                    [acuity] : string {Book 3 - No Breath to Cry.system.perception.senses.[].acuity} (same value: 'precise')
                    [range] : integer {Book 3 - No Breath to Cry.system.perception.senses.[].range} (same value: 120)
                    type : string {Book 3 - No Breath to Cry.system.perception.senses.[].type} (2 different values)
                        'darkvision' (x7)
                        'echolocation' (x1)
        [resources] : object {Book 3 - No Breath to Cry.system.resources}
        saves : object {Book 3 - No Breath to Cry.system.saves}
            fortitude : object {Book 3 - No Breath to Cry.system.saves.fortitude}
                saveDetail : string {Book 3 - No Breath to Cry.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 3 - No Breath to Cry.system.saves.fortitude.value} (9 different values)
                    14 (x6)
                    0 (x5)
                    15 (x3)
                    12 (x3)
                    17 (x2)
                    11 (x2)
                    24 (x2)
                    8 (x1)
                    13 (x1)
            reflex : object {Book 3 - No Breath to Cry.system.saves.reflex}
                saveDetail : string {Book 3 - No Breath to Cry.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 3 - No Breath to Cry.system.saves.reflex.value} (9 different values)
                    0 (x5)
                    18 (x5)
                    14 (x4)
                    11 (x4)
                    17 (x3)
                    21 (x1)
                    13 (x1)
                    16 (x1)
                    19 (x1)
            will : object {Book 3 - No Breath to Cry.system.saves.will}
                saveDetail : string {Book 3 - No Breath to Cry.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 3 - No Breath to Cry.system.saves.will.value} (11 different values)
        [skills] : object {Book 3 - No Breath to Cry.system.skills}
            [acrobatics] : object {Book 3 - No Breath to Cry.system.skills.acrobatics}
                base : integer {Book 3 - No Breath to Cry.system.skills.acrobatics.base} (4 different values)
                    12 (x5)
                    14 (x2)
                    10 (x1)
                    13 (x1)
            [arcana] : object {Book 3 - No Breath to Cry.system.skills.arcana}
                base : integer {Book 3 - No Breath to Cry.system.skills.arcana.base} (same value: 19)
            [athletics] : object {Book 3 - No Breath to Cry.system.skills.athletics}
                base : integer {Book 3 - No Breath to Cry.system.skills.athletics.base} (4 different values)
                    12 (x5)
                    13 (x1)
                    22 (x1)
                    14 (x1)
            [crafting] : object {Book 3 - No Breath to Cry.system.skills.crafting}
                base : integer {Book 3 - No Breath to Cry.system.skills.crafting.base} (2 different values)
                    17 (x1)
                    16 (x1)
            [deception] : object {Book 3 - No Breath to Cry.system.skills.deception}
                base : integer {Book 3 - No Breath to Cry.system.skills.deception.base} (6 different values)
                    14 (x5)
                    23 (x1)
                    17 (x1)
                    18 (x1)
                    19 (x1)
                    16 (x1)
                [special] : array<object> {Book 3 - No Breath to Cry.system.skills.deception.special}
                    Length: min=1 max=1
                    Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[]}
                        base : integer {Book 3 - No Breath to Cry.system.skills.deception.special.[].base} (same value: 20)
                        label : string {Book 3 - No Breath to Cry.system.skills.deception.special.[].label} (same value: 'to Impersonate a peasant or laborer')
                        predicate : array<object> {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate}
                            Length: min=1 max=1
                            Value type: object {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[]}
                                or : array<string> {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or}
                                    Length: min=2 max=2
                                    Value type: string {Book 3 - No Breath to Cry.system.skills.deception.special.[].predicate.[].or.[]} (2 different values)
                                        'action:impersonate:peasant' (x1)
                                        'action:impersonate:laborer' (x1)
            [diplomacy] : object {Book 3 - No Breath to Cry.system.skills.diplomacy}
                base : integer {Book 3 - No Breath to Cry.system.skills.diplomacy.base} (3 different values)
                    21 (x1)
                    14 (x1)
                    19 (x1)
            [intimidation] : object {Book 3 - No Breath to Cry.system.skills.intimidation}
                base : integer {Book 3 - No Breath to Cry.system.skills.intimidation.base} (4 different values)
                    14 (x6)
                    16 (x3)
                    17 (x1)
                    21 (x1)
            [medicine] : object {Book 3 - No Breath to Cry.system.skills.medicine}
                base : integer {Book 3 - No Breath to Cry.system.skills.medicine.base} (same value: 6)
            nature : object {Book 3 - No Breath to Cry.system.skills.nature}
                base : integer {Book 3 - No Breath to Cry.system.skills.nature.base} (same value: 16)
            [occultism] : object {Book 3 - No Breath to Cry.system.skills.occultism}
                base : integer {Book 3 - No Breath to Cry.system.skills.occultism.base} (2 different values)
                    17 (x2)
                    15 (x2)
            [performance] : object {Book 3 - No Breath to Cry.system.skills.performance}
                base : integer {Book 3 - No Breath to Cry.system.skills.performance.base} (same value: 18)
            [religion] : object {Book 3 - No Breath to Cry.system.skills.religion}
                base : integer {Book 3 - No Breath to Cry.system.skills.religion.base} (3 different values)
                    18 (x1)
                    13 (x1)
                    19 (x1)
            [society] : object {Book 3 - No Breath to Cry.system.skills.society}
                base : integer {Book 3 - No Breath to Cry.system.skills.society.base} (3 different values)
                    19 (x2)
                    17 (x1)
                    16 (x1)
            [stealth] : object {Book 3 - No Breath to Cry.system.skills.stealth}
                base : integer {Book 3 - No Breath to Cry.system.skills.stealth.base} (6 different values)
                    18 (x2)
                    21 (x1)
                    14 (x1)
                    17 (x1)
                    15 (x1)
                    16 (x1)
            [survival] : object {Book 3 - No Breath to Cry.system.skills.survival}
                base : integer {Book 3 - No Breath to Cry.system.skills.survival.base} (2 different values)
                    17 (x2)
                    16 (x1)
            [thievery] : object {Book 3 - No Breath to Cry.system.skills.thievery}
                base : integer {Book 3 - No Breath to Cry.system.skills.thievery.base} (same value: 18)
        traits : object {Book 3 - No Breath to Cry.system.traits}
            rarity : string {Book 3 - No Breath to Cry.system.traits.rarity} (4 different values)
                'rare' (x13)
                'common' (x4)
                'uncommon' (x4)
                'unique' (x4)
            size : object {Book 3 - No Breath to Cry.system.traits.size}
                value : string {Book 3 - No Breath to Cry.system.traits.size.value} (4 different values)
                    'med' (x21)
                    'sm' (x2)
                    'tiny' (x1)
                    'lg' (x1)
            value : array<string> {Book 3 - No Breath to Cry.system.traits.value}
                Length: min=1 max=6
                Value type: string {Book 3 - No Breath to Cry.system.traits.value.[]} (22 different values)
        [statusEffects] : array<> {Book 3 - No Breath to Cry.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 3 - No Breath to Cry.type} (2 different values)
        'npc' (x18)
        'hazard' (x7)